Services

What do you need to create?

Brand motion, 3D worlds, campaign visuals or an interactive idea. I bring design judgment and hands-on production to each brief, from a single piece to a collaboration with your team.

Brand Identity & Motion

Give your identity a distinct way to move, in 2D, 3D or a combination of both.

3D Creation & Animation

Bring products, characters, objects and environments to life, for a rendered image, an animated scene or a real-time asset.

  • Product Visualization

    Product renders and animation, including modeling when needed, materials and lighting. We define the shots, level of detail and delivery formats together.

  • Character Creation & Animation

    3D characters with modeling, textures, rigging and animation according to scope. We agree on the design, performance requirements and intended use before production.

  • 3D Assets & Environments

    Objects, environments and general 3D animation for advertising, digital content, games or projection. Game assets are prepared for the agreed engine and technical budget; models for 3D printing require defined dimensions, material and production specifications.

Campaigns & Experiences

Take a message into a campaign, a launch or a physical space through animated visual content.

  • Motion Ads

    Animated campaign pieces and variants, with edits, messages and aspect ratios agreed for paid or organic channels.

  • Launch Visuals

    Visuals for product launches, brand announcements and presentations, with a main piece and supporting materials defined around the release.

  • Visuals for Spaces & Events

    Animated 2D/3D content for LED screens, projection mapping, installations, events and commercial spaces. I produce the visual content; technical mapping, installation programming and physical setup require a separate scope and the relevant specialists.

Creative Tech & Interactive

Explore a useful tool or interactive idea through a defined application or prototype. Game and mobile experiences are a developing line of work.

  • Creative Apps & Mobile Prototypes

    Applications and interactive experiences with defined features, platforms and delivery criteria. I can show an app of my own as a starting point for the conversation.

  • Tools for Creators

    Tools and add-ons for specific creative tasks, including my Blender developments. Features, supported versions, testing and handoff are agreed for each brief.

  • Game & Interactive Prototypes

    A developing line of work: simple game prototypes and mobile interactive experiences with a limited, agreed scope. The offer is to explore a mechanic or interaction, not to promise a complete shipped game.

What shapes the quote?

The quote follows the scope, not a fixed list of software skills. Complexity, supplied materials, formats, revisions and delivery dates all affect the work involved.

  • One product shot needs a different scope from a film with multiple scenes, edits and channel formats.
  • Animating a supplied logo is different from developing a reusable motion language for a whole brand.
  • A production-ready model gives us a different starting point from modeling, texturing and rigging from scratch.

Share your references, available files, intended use and deadline. I will confirm the deliverables, review stages and project price before production.

Ways of working

Ongoing Motion Support / Collaboration

A project, ongoing support, a contract or integration with your team. This is a way to work together across the four areas, not a separate creative deliverable. We agree on priorities, responsibilities, capacity and review points.

The craft behind the work

Experience and design judgment connect these offers. The techniques follow the brief, rather than becoming a separate package for every skill.

  • Visual design
  • 2D & 3D animation
  • 3D modeling
  • Texturing & look development
  • Lighting
  • Rigging
  • Topology for games
  • Compositing
  • Assets for 3D printing
  • Creative programming

AI can assist parts of the workflow when useful. It does not replace creative direction, design judgment or hands-on execution.