About
Motion, 3D and creative direction.
POLK.IO is a motion graphics and 3D animation studio led by JP Cerezo. From visual direction to final production, I create work for brands, products and experiences, or collaborate with the team already making it.
How the studio works
From concept to finished work.
Each brief starts with what the work needs to communicate and where it will be seen. We define the visual direction, deliverables and formats before production.
I combine design, 2D/3D animation and finishing to suit the scope. Procedural methods and AI can assist parts of the workflow without replacing design judgment or hands-on execution.
01
Direction
Choose the composition, lighting and rhythm that suit the story.
02
Production
Build scenes and motion that can be revised and adapted as the work develops.
03
Collaboration
Agree on responsibilities, review points and delivery dates at the start.

JP Cerezo / POLK.IO
JP Cerezo (POLK)
Behind the Studio
JP Cerezo (POLK)
Senior Motion Designer / 3D Generalist / Creative Director
I'm a motion designer, 3D artist and creative director with nearly two decades in animation and visual production. POLK is my artist name and the identity behind the studio I lead.
Over the course of my career, I have contributed to projects for brands including Pepsi, Tigo, Cargo Expreso, Portuaria Quetzal, Guatemala.com, Spectrum, Toledo and Museo de los Niños.
My work combines visual direction and production, from design and scene building to animation, compositing and finishing. I care about the image and about the files and decisions handed over to the next team.
I currently teach at Universidad Da Vinci, and previously taught at UNIS (Universidad del Istmo) and Universidad Rafael Landívar. Explaining decisions and sharing practical feedback are part of how I work with teams.
Creative programming is another part of my practice: I have completed two personal apps and am developing a professional app. This is a growing line of work, supported by AI tools and design judgment, distinct from my longer career in motion.
Nearly 20 years
motion and visual production experience
University teaching
education, critique, and structured creative process
Procedural systems
Blender, geometry nodes, rigging, and reusable motion workflows
Technical Depth
Studios and teams
A specialist for your team.
I'm available for contracts, full-time roles and studio collaborations. Tell me about the role, team and timing so we can discuss where I can contribute.